I'm also torn about whether the near-total lack of handholding (in terms of exploration) is a good thing or not. And he's already proven in the first game that he knows how to do Metroidvania combat, so it was pretty jarring to get thrown into combat that felt this bad in the sequel. I could've kept tweaking the menu sliders as my character got stronger, but at that point it feels like I'm balancing the combat system when Tom Happ should've done that already. After I adjusted damage levels to a point that felt better, combat eventually became trivial after finding some weapon upgrades. I also appreciated how there's no contact damage from enemies, but at the same time when their sprites are right on top of you you can't actually hit them. I think it's fantastic and laudable that you're allowed to adjust both levels of damage from menu sliders, but I don't think I would've realized this was an option if I hadn't read it here first. At the default settings, enemies hit way too hard for how aggressive they are, and you don't do nearly enough damage to compete. I'm gonna go one step further and say the combat in this game is bad. As a few people in this thread have already mentioned, combat in this game is negligible at best. But for me, a lot of this one just felt bad to play. I just finished this, and I.didn't really like it? Which was disappointing, because I loved the first game. The survival/danger aspect ends up kinda feeling vestigial, and detracts from the exploration (in particular the re-exploration). a slightly more powerful axe/buzzsaw that's still not that strong, and few of my new skills have any noticeable effect on combat either. As Samus, when I have to backtrack through an entire zone looking for a few little spots I missed, I have new beam weapons and a ton of missiles and a screw attack to make blazing through there faster and more fun than it was before. One thing about a typical Metrovania is that with all the backtracking and opening new paths, the sense of getting a lot more powerful also makes that easier and breezier. But even if so, with a variety of weapon types and a whole talent tree for physical combat, I think it's too stuck in its roots to fully stick that landing. Surely it's intentionally meant to feel less powerful than walking around with a super-gun that gets superer all the time, and enemies more dangerous, to emphasize the feelings of exploration and survival instead of running and gunning. The whole melee combat aspect of this game just isn't landing for me. I also went ahead and dialed enemy damage down a bit, and my damage up a bit too. Lots of new areas to explore and old areas I can reach more of now, which is really the name of the game here, right? I've since found the eye that lets me see through to the breach and reveal portals on plinths and glitch spots, and once I used that to get the drone's hover move things really opened up. ![]() That asshole stole my body so I got stuck in the drone, which is an excellent moment. (Except then I realized that I could in fact actually just jump over and climb him on my own, and that my earlier attempts to do exactly that had simply failed. So that's how I knew to go back and try to climb Lamassu now that I had my drone grappling hook. Because I'd spent so many hours accomplishing so little, I'd clicked a few spoilers above of people who were actually much farther than me based on their hours played.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |